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Walk Cycle

Project type

Digital Animation

Date

December 19, 2025

ART 314 - FA25

Character Animation

For this assignment, you'll revisit your Walk Cycle to clean it up and add color; you'll also add follow-through and overlapping action, as described in Part 2 of the Walk Cycle assignment (also pasted below).

Animation cleanup is the process of finalizing the rough animation by clarifying and refining the rough. It is not just about tracing your rough animation, but also about improving it.

Fix the rough - It is a good rule of thumb to avoid wasting time polishing what is foundationally weak. Invest in good foundational work (roughs) and you can be more confident on cleanup. Identify if there is enough information in the drawings to start cleanup, and go back into any areas that need more work before cleanup. Also think about what's working in the drawings you do like, and make sure to maintain/ increase that. Importantly, if you didn't do it the first time, add anticipation & overshoot.

Analyze & Set Up: It is very important to identify and use a consistent style in your cleanup. Decide what kind of line you will use (sketchiness, stroke length, varied width), and identify brushes and brush settings. Set up your file, and practice your lines before you start. This question of line quality is very important.

Frame Order: Don't approach this linearly. Start with the spot key, then do the Keys, Breakdowns, and In-betweens.

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